![]() On my laptop, a machine that I'm far more likely to be able to move near where my console is, it used 100%. Whatever hardware inside the box, it can't be doing much beyond a simple capture of the video stream because it was using 63% of my dual core E6850 all of the time. Even when just monitoring the HDMI input, this thing eats CPU time. And here is where the first problem hits you about the GameCap HD Pro, it's insanely high CPU usage. Capturing Performance Clicking the Capture button takes you to the exciting part, the capture window. There are plenty of free options ranging from Windows Movie Maker right up to Lightworks, heck you can even edit these days in YouTube itself. The software is called Roxio Videowave, and from playing around with it initially, I found it to be not to my tastes, but as I say it doesn't matter. It could be the greatest video editing application in the world, or the worst, it doesn't matter. Now here I should probably go into the Edit & Share option which launches the video editor, but I'm not going to. Oh and it wanted another reboot after that update too. Oh and a note about getting Service Pack 1 of the software, hold on didn't it check for updates before installing? I guess not well enough. Launching the application gives two options and links to some tutorials. Once installed, plugging in the actual device is painless enough, drivers are detected and a light on it appears. Seasoned reviewers will know the story, encounter a problem, ask your friendly PR who sent it to you about it, wait for a response and hope the answer fixes it. I must confess to having had this box for quite a few weeks now, not because I like to take that long getting to know a piece of hardware, but because of various issues I had trying to use it. So here we look at one option, from Roxio, the GameCap HD Pro. And the best bit is you can see actual in game video footage at 1080p on YouTube! Don't you just love it? Whilst PC users have Fraps, anyone wishing to capture the output of a PS3, XBox360 or Wii is going to need more than a bit of extra software to record their favourite game action. Now we are spoilt, modern consoles run at resolutions that children of the 80s could only dream of, and reviews are no longer limited to those in the employment of a commercial publication. yes actual screenshots of games rather than relying on an SLR camera and some film, it was still not a lot to go on. Even when desk top publishing burst upon the scene and equipment arrived that would take screenshots. ![]() LIKE I SAID, the capturing side of things is simply setting bit rate and resolution.Ah, YouTube, don't you just love it? In the early ages of computer games the best idea you had of how a game looked and played was nothing more than a magazine review. Afterwards is a different story since you can sharpen the image a bit, add some brightness and contrast, add some more color and make it look better. There isn't much you can do to get the quality to look like the original. 1080i just looks bad for gaming in my opinion. My advice would be to capture in 720p since the majority of console games are upscaled to 720p. m2ts, the highest quality is setting the video settings to whichever HD setting (720p or higher), setting the video bit rate as high as it will go and that's it. That is the highest quality you're going to get CAPTURING. I said in the first sentence of my post that you set the bit rate, which is referring to the game capture software, to the max a.k.a 15000. I'll make a seperate topic for the same question for rendering when I get there. In other words, i'm asking what settings, bitrate and all, should I use to get the closest video to the original signal when capturing. I'm NOT talking about rendering the video, which I am not even woriried about now, since roxio can't render a video without compressing it. Right now, I have 15000 set, as that's the default for 1080i. My confusion is that bitrate refers to the amount of media data being processed per unit of time, which should be dependent on the processing power of the hardware being used to run it, setting a lower value than the hardware viewing it would just cap the read speed, higher would either make the video jumpy because the hardware can't keep up, or it would have no effect and the hardware would just read data as fast as it could.Ĭonfusion aside, there is no "max bitrate" option, you put in a number. In the options menu in the "capture" menu, there's an option where you can enter in a bitrate number. I'm not understanding either of your posts.
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